[DE]Pablo

[DE]Pablo



05 Apr

Post

We botched the LoS change to Dante yesterday, I apologize for shipping it in that state. We will be making changes later today to improve it, details ahead.

One silver lining that came from this mistake is that we have decided we will revisit older LoS checks to use this improved version in a future update.

Old LoS check:
We do a raycast, basically draw a line from you to the enemies center and if nothing interrupts the line along the way they are considered on sight. Raycasts ignore other enemies.
Additionally we had a bug that prevented it from working on ragdolled enemies, so if they were pulled by vortex or whatever they were totally invisible to the ability.

The main problem with this approach(aside from the huge ragdoll bug) is that a single raycast can easily trigger as false if for example there is a small railing between you and the enemy. Abilities like Radial Blind, Vast Untime and Rotorswell for example...

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24 Jan

Comment
2 hours ago, [DE]Pablo said:

Update

I have been reading all the responses, and I will keep on revieweing during the weekend, but just to touch on some of the common things I'm seeing:

Item Labels: A few of you made a very good point, that even if most items have unique icons, the ones that don't (relics and Prime parts) are very important items, specially for trading. Also lots of good points about how much harder icons are to learn when you can't put a name to the face.

End of mission: There will be item counts just like in any other grid, the mock is essentially just saying, space for 10 things. Also a title and whatnot, the mock is still WIP and generally they also change as we implement. In both sections we would have sorting, so if you got Intrins...

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Summary

Over the past year and a half, we have been steadily working on revamping the UI in the game to use the themes and backgrounds, while also using this opportunity to improve the functionality of them.

This is a very very long process, Warframe has almost 200 screens, and we are often adding more to support new content, so it will take a long time to complete this journey. When we started 131 screens needed reskinning, now we have 70 more to go. Seemed like a good time to touch base to talk about why we are doing this process, and how we come to some of the decisions we make while working on these.

The choice that drives us

The two most common types of feedback we get are

     1. Need mo...

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17 Dec

Comment

I don't generally respond to over the top, click baity topics, but since I'm around. We are a couple bug fixes away from being able to ship tradable Avionics, most likely this week.


02 Dec

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1 minute ago, Ryim_Drykeon said:

You see that "DE" in front of you name. That carries a lot of responsibility. That includes, but is not limited to, watching what you say live on a stream.

That's called "professionalism".

Which is why my twitch name and twitter don't have "DE" and my descriptions there don't mention that I work on Warframe. That's my free time.

Comment

If you come to my stream you can expect to hear me say a lot of random S#&$, my stream isnt work, I'm just playing around. Not working on nerfing Saryn atm.